User Equipment types are used to add any custom 3D shapes into the simulation.
See the video tutorial on creating User Equipment.
Once created, a custom type is added in the toolbox at the end of the list. From the ToolBox simply drag and drop the custom equipment directly in the simulation.
X Offset: Apply an X offset from the unit cube in metres.
Y Offset: Apply an Y offset from the unit cube in metres.
Z Offset: Apply an Z offset from the unit cube in metres.
Direction: Default 0. Set a direction angle in degrees for the User Equipment
Tilt: Default 0. Set a tilt angle in degrees for the User Equipment
Roll: Default 0. Set a roll angle in degrees for the User Equipment
Scale X: Scale X dimension of the User Equipment.
Scale Y: Scale Y dimension of the User Equipment.
Scale Z: Scale Z dimension of the User Equipment.
Texture: Press Browse to open an image selection dialogue and select a texture image to wrap around the equipment.